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- function game_setMode_2(_mode)
- {
- control = atMV("control",_root);
- control.init(role,role2,1);
- playControl.nextShoot(_root.playerSide);
- playControl.getReady();
- }
- stop();
- var roleNow;
- var controlNow;
- var bulletNow;
- var bulletNow_jump;
- var bulletNow_ready;
- var role = mc.role;
- var bullet_ready = mc.hill.bullet;
- var bullet = mc.bullet;
- var control;
- game_setMode_2(vsMode);
- _root.mc.resetBullet(1);
-